Flik Logo

Table of Contents

Description

Flik is an exciting, fast-paced puzzle game. Your goal is to destroy all the targets on each level by using different projectiles.

These instructions refer to version 1.0.2.

Game Play

When you start Flik you will be shown the Title screen.

Flik Logo

Note that the Continue button will only show up if you have a game in progress. If you exit the game (for example, to answer a phone call), your current game is automatically saved so that you can return to it later. However, this feature is not available in Practice mode.

Game Modes

Flik supports two different game modes: Game and Practice. In Game mode, you progress through the levels sequentially, trying for a high score. In Practice mode, you can select the level you wish to practice and play it repeatedly.

To start Game mode, select the New Game button. This takes you to the level select screen where you can choose the difficulty of the level you wish to start.

To start Practice mode, select the Practice button. This takes you to the level select screen where you first choose the difficulty of the level and then you choose a specific level by name. Once you are playing a level, you will repeatedly play that level until you return to the title screen by pressing the button on the lower right. You can also hit the Next Level button to skip to the next level without returning to the title screen.

Note that in Practice mode, no high-score is kept and your level score is reset to zero every time.

Playing

The objective is to destroy all the targets on each level. You have limited time and a limited number of different projectiles per level. Once you start either a Game or Practice, you select a projectile type using the buttons on the bottom. You launch a projectile by placing your finger on the projectile in the Launch Area and flicking in the direction you want it to go. The speed of your flick influences the speed of the projectile. Different blocks sometimes have drops - some give you extra ammo or extra time.
Board Layout

Note that the bottom right button takes you back to the Title screen.

If you are in Practice mode, the top status bar looks slightly different since it does not display the high score. It allows you to skip to the next level by hitting the Next Level button.
Status Bar

While in Game mode, you will be given at least one life to start depending on the level difficulty. If you have more than 1 life, these are shown as green dots in the bottom right of the Launch Area.
Lives Status

Projectile Types

There are four different types of projectiles, each with their own unique ability.

Single-Shot

This projectile is destroyed after a single hit whether it is a wall, block, or target.

Bounce

This projectile bounces off of targets, blocks, or walls.

Rocket

This projectile launches directly upwards after drifting for a few seconds, provided you don't hit anything while drifting. Once it ignites its engine, it destroys the blocks that it hits until it flies off the screen in a straight line. The grey, unbreakable blocks will stop the rocket.

Bomb

This projectile bounces around but explodes after a few seconds. The resulting explosion destroys all colored blocks and targets it touches but passes over the grey, unbreakable ones.

Block Types

In addition to the target, there are four different types of blocks.

Target

This is destroyed with a single hit. Your goal is to destroy all these.

Green Block

This block is destroyed with a single hit.

Blue Block

This block is destroyed with two hits. After a single hit, this block turns green.

Red Block

This block is destroyed with three hits. After a single hit, this block turns blue.

Unbreakable Block

This block cannot be destroyed.

Block Drops

When destroyed a block can drop extra ammo or extra time. The extra ammo drops are represented by an image of the corresponding projectile. The extra time drops are represented by a single , double , or triple clock image. These add +5, +10, and +15 seconds, respectively.

Hints

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